Tuesday, October 16, 2018

Games MDA

Week 4 Readings

This week our reading was a lot more in depth than before I felt,The first article basically explained MDA (Mechanics, Dynamics and Aesthetics). Learning about this stuff although slightly confusing is going to be very useful for making our game,Mechanics of a game are kind of like the rules and affects your dynamics, which is how the game plays and aesthetics are the feelings you want the player to experience while playing your game.

The author gave us some examples of aesthetics which I think will be useful to really categorize our game ideas. Some of them include Fantasy, Discovery, Challenge and Narrative. Knowing how to describe the games in development terms will be useful to look up information on developing them.

The second article was all about intentional playing from players and the mechanics you set up in your game can lead to low or high intentional game play. The author says how he thinks making the player have high intentional playing styles is the best way forward for the gaming industry, he shows us how we can do this and how some games have implemented it both good and poorly. The article it's self was kind of confusing at times but I feel like the overall point was to convey the power that giving players multiply ways of doing things can lead to more enjoyable and long lasting content.

Additional Readings

A look at negative game behavior 

This article talks about the hindrance that is games semi-forcing micro transactions to progress.

The Paper chase saving money via paper prototyping

This article talks about ways to save money prototyping your games. (aimed at real developers I think)

Modelling Conversation Flow: NPCs repeating information

This article talks about ways to deal with NPCs getting asked the same question repeatedly.

 
(An image of Dark Souls Board Game as one article talked about board games influencing video games, image taken from flickr)

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