Showing posts with label week 4. Show all posts
Showing posts with label week 4. Show all posts

Sunday, October 21, 2018

Game Vision Statement

Game Vision Statement

Game Genre

The genre will be Adventure. It will be an open world (not too big as I want it to be designed good enough that taking on too much could be stupid) that you explore looking for treasure map pieces in order to find hidden treasure. 

Game play

I want the traversal to be fun as I feel like adventure games that can do this while having a good story always turn out to be great e.g Spiderman, GTA, Red Dead Redemption and Skyrim. Like most of these games the travelling wont just be travelling as there will be enemies to fight and cool areas to explore.

Resources Required

The main resource which will be required is time as the project is just for college and wont be commercial. I'll need a lot of time to complete my project as I'll have to look up a lot of things to make the game I want.

Link to Resource

This is a link to an article I read which talks about pressure plates and how when you walk on it you can have various things to happen such as playing sounds, opening doors and a few more things this will definitely be useful for game development

(This is an image i found on WikiMedia and I really like how this looks both the on screen HUD and the look of it this would make for a really good map in my opinion and will definitely keep it in mind during my game development, This is from the game Armello which was developed by League of Geeks and made with Unity)
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Thursday, October 18, 2018

Unity Tutorial 3

Unity Tutorial 3

In this weeks tutorial we learned how to make a functioning clock. We used game objects to make it which I think is really useful as we will be able to use stuff like this in our game.

Joining objects together will help us make a lot of objects in our games from houses, bridges and structures. I think a good tutorial would be how to make textures as this could really give us a lot of individuality in how we design certain aspects.

I struggled at first rotating the hour marks as I thought I was supposed to make all the hour marks inside the face but once I realised what I was supposed to do I thought the rest was fairly easy. 

I was working on this lab in college and was 3/4s of the way through it but I couldn't really progress too much when I got home as for some reason it wouldn't let me do the coding and I couldn't download Visual Studio.

So far I am really enjoying playing with Unity and think this module will be really fun.

(This is the screen shot I took from Unity of my clock)


Tuesday, October 16, 2018

Games MDA

Week 4 Readings

This week our reading was a lot more in depth than before I felt,The first article basically explained MDA (Mechanics, Dynamics and Aesthetics). Learning about this stuff although slightly confusing is going to be very useful for making our game,Mechanics of a game are kind of like the rules and affects your dynamics, which is how the game plays and aesthetics are the feelings you want the player to experience while playing your game.

The author gave us some examples of aesthetics which I think will be useful to really categorize our game ideas. Some of them include Fantasy, Discovery, Challenge and Narrative. Knowing how to describe the games in development terms will be useful to look up information on developing them.

The second article was all about intentional playing from players and the mechanics you set up in your game can lead to low or high intentional game play. The author says how he thinks making the player have high intentional playing styles is the best way forward for the gaming industry, he shows us how we can do this and how some games have implemented it both good and poorly. The article it's self was kind of confusing at times but I feel like the overall point was to convey the power that giving players multiply ways of doing things can lead to more enjoyable and long lasting content.

Additional Readings

A look at negative game behavior 

This article talks about the hindrance that is games semi-forcing micro transactions to progress.

The Paper chase saving money via paper prototyping

This article talks about ways to save money prototyping your games. (aimed at real developers I think)

Modelling Conversation Flow: NPCs repeating information

This article talks about ways to deal with NPCs getting asked the same question repeatedly.

 
(An image of Dark Souls Board Game as one article talked about board games influencing video games, image taken from flickr)