Showing posts with label Project. Show all posts
Showing posts with label Project. Show all posts

Sunday, October 28, 2018

Game Design Document

Game Design Document 

I think it was a lot easier to create the Game Design Document this week as t really focuses you on each section and helps you stay more on track. There was a lot of sections that I didn't really know what to write about. I liked Dundoc and feel it will be easy to update as we go on and get more info about our project.

This is the link to my Dundoc.   

Spyro is a game I feel relates to my idea.
This image is taken from WikiMedia


Sunday, October 21, 2018

Game Vision Statement

Game Vision Statement

Game Genre

The genre will be Adventure. It will be an open world (not too big as I want it to be designed good enough that taking on too much could be stupid) that you explore looking for treasure map pieces in order to find hidden treasure. 

Game play

I want the traversal to be fun as I feel like adventure games that can do this while having a good story always turn out to be great e.g Spiderman, GTA, Red Dead Redemption and Skyrim. Like most of these games the travelling wont just be travelling as there will be enemies to fight and cool areas to explore.

Resources Required

The main resource which will be required is time as the project is just for college and wont be commercial. I'll need a lot of time to complete my project as I'll have to look up a lot of things to make the game I want.

Link to Resource

This is a link to an article I read which talks about pressure plates and how when you walk on it you can have various things to happen such as playing sounds, opening doors and a few more things this will definitely be useful for game development

(This is an image i found on WikiMedia and I really like how this looks both the on screen HUD and the look of it this would make for a really good map in my opinion and will definitely keep it in mind during my game development, This is from the game Armello which was developed by League of Geeks and made with Unity)
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Friday, October 12, 2018

Game Idea Research

                          Game Idea 

I have decided I would like to look more into an open world game where you progress by finding objectives. I have decided to look more into this sort of game as I really enjoy playing these games myself, so I feel like this would help me identify what I like and therefore help me create an enjoyable game.

First Game Mechanic
The first game mechanic I looked into was about NPCs, It was called How to Create Non Playable Characters (NPCs) in Unity 2018 I found a useful article about how to set up the animations and transitions for these. In the article they just downloaded the characters and the animations so I didn't learn much about that aspect but I learned about how to set the default state for them and how to join up the animations to progress between them.



(This is an image taken from the article I read and shows how you could set up your transitions)

Second Game Mechanic
The second mechanic I looked into was all about the Interaction System from a Unity tutorial. I think this article will be useful in the future as it talks all about how you can get different objects to interact with each other and the various ways you can do this. One method I found which I feel will be very useful for my main game idea is the inventory checks you can perform, this will be really useful as it means instead of the character completing the level as soon as they get the object they will also bring it back to the objective meaning more game play.

                             (screenshot taken from the article showing the inventory checks)

Third Game Mechanic
The third game mechanic I found which I think will definitely come in handy for developing my game was found in Jimmy Vegas How to make a game for free video number 6. This is how to make objects interact able, in the video he creates an extra UI to show instructions on how to pick up a gem but I would imagine that by using the same method you will be able to create similar instructions for talking to NPC's and such which will be a vital part of my game.

Overall I feel like I have a few basic building tools already to help me design a game that I would find interesting.  

Sunday, October 7, 2018

Game Brain Storm


(Image taken from Flickr, Picture of  Crash Banidcoot)

Idea 1
My first idea for my game is to have each level open world where you explore and find either one or multiple objects and only when you find them do you complete the level. There will be enemies all over the map you have to either get rid of or sneak past. This would kinda be like an open world 3D version of Crash Bandicoot, which I loved as a kid. Depending how easy it is to design your character model is i could also change this to resemble what the object you need to get it, for example, if i could make it a monkey you would have to find bananas.                                      




                       (Image taken from Wikipedia, Page talks about what a carnival is)

                                                                     Idea 2

My second  idea for a game is that in order to process through each level you would have to play mini games to earn tokens or such to pass through. One example would be that i could have it set in a carnival and in order to get accepted in (or where ever i want to go with it) I need to give them tokens which i can earn by playing games such as whack a mole or trying to knock down bottles.




                                   ( Picture of generic fighting game from Deviantart)

                                                                          Idea 3
My third idea is a action game where the main objective is fighting bad guys, You go through each level unlocking more and more moves to use, when you defeat enough bad guys you will pass the level, but as the game goes on your earlier moves will become less effective as i feel like in games it is so easy to fall into a habit on how to do something so ill try keep it interesting by making you switch it up. (This might be too hard as I'd need a smart AI)
                                                           
                                                                    

                                                                                   

(Image taken from Max Pixel)

Idea 4
My final game idea is that you are one of the last people left on earth but instead of zombies or aliens attacking dogs became rulers. You have to try survive you way through the level using whatever cheap tactics you have, easy example , tennis balls. Your aim isn't to kill dogs or anything but to simple try get past all of the dogs without being enslaved.