Showing posts with label Week 2. Show all posts
Showing posts with label Week 2. Show all posts

Sunday, October 7, 2018

Feedback thoughts

A lot of the time when I am getting feed back I expect the worst, I expect them to be really negative and to just highlight all the bad things in my work so I'm prepared for if this happens, but, the majority of the time this isn't the case. I found especially in college it is very rare that you'll be given feedback (by lecturers I don't think most of us students have had enough practice yet) which highlights your mistakes as it usually highlights why they are mistakes or highlights good work you've done and how by following the guides you followed to achieve them results you can improve on all your work.

I feel like in secondary school a lot of the time you didn't really get feedback, you got a percentage (if they converted it for you) and a generic comment like "good work" or "needs work". No matter what result you get none of these comments are helpful as they are really impersonal, like the teacher just wrote one or the other depending on what grade you got rather than how you're work actually was.

The two articles I read were Neil Gaiman's advice on  the creative life and Why it's so hard to hear negative feedback
I liked the second article I read "Why its hard to hear negative feedback" as I felt it gave some good tips on what to do when both getting and giving feedback.

Overall I think although it can be hard to hear sometimes feedback is a great tool for learning.

                                              (Image taken from Pixabay, classic sign for feedback)

Game Brain Storm


(Image taken from Flickr, Picture of  Crash Banidcoot)

Idea 1
My first idea for my game is to have each level open world where you explore and find either one or multiple objects and only when you find them do you complete the level. There will be enemies all over the map you have to either get rid of or sneak past. This would kinda be like an open world 3D version of Crash Bandicoot, which I loved as a kid. Depending how easy it is to design your character model is i could also change this to resemble what the object you need to get it, for example, if i could make it a monkey you would have to find bananas.                                      




                       (Image taken from Wikipedia, Page talks about what a carnival is)

                                                                     Idea 2

My second  idea for a game is that in order to process through each level you would have to play mini games to earn tokens or such to pass through. One example would be that i could have it set in a carnival and in order to get accepted in (or where ever i want to go with it) I need to give them tokens which i can earn by playing games such as whack a mole or trying to knock down bottles.




                                   ( Picture of generic fighting game from Deviantart)

                                                                          Idea 3
My third idea is a action game where the main objective is fighting bad guys, You go through each level unlocking more and more moves to use, when you defeat enough bad guys you will pass the level, but as the game goes on your earlier moves will become less effective as i feel like in games it is so easy to fall into a habit on how to do something so ill try keep it interesting by making you switch it up. (This might be too hard as I'd need a smart AI)
                                                           
                                                                    

                                                                                   

(Image taken from Max Pixel)

Idea 4
My final game idea is that you are one of the last people left on earth but instead of zombies or aliens attacking dogs became rulers. You have to try survive you way through the level using whatever cheap tactics you have, easy example , tennis balls. Your aim isn't to kill dogs or anything but to simple try get past all of the dogs without being enslaved.





Thursday, October 4, 2018

Unity Tutorial 01

I really enjoyed the unity tutorials, I felt like I was watching a walk through of someone making a complicated red stone contraption in Minecraft except it was more interesting. Despite the fact that the computer where I do my college work being slow and making it difficult to use unity I didn't feel like it was as complicated as I was expecting. Obviously we haven't even seen the tip of the iceberg but even just what we covered in the first three tutorial videos wasn't too bad, it almost reminded me of Sims.

I thought the third video was really interesting when he brought the character and the spinning gem into it, just having the gem made it feel so much more like a game than i would have thought. It seems really customisable which i think is really cool as using all the same aspects everyone could have a really different end product, this is really exciting as it'll be really cool to have a look and see how everyone else thinks in this regard.

I think it will be a lot more fun messing around with it in college as it should run a lot smoother and be more enjoyable overall as it was kinda annoying to try follow along on my computer considering any time I messed with the terrain it would take a few (about 20) seconds for it to update.

Overall I think the introduction to Unity was really enjoyable as it made clear we really are going to be making a full functioning game.

(This is a screenshot i took from within Unity)

Wednesday, October 3, 2018

Game Design

I thought the reading was interesting, I didn't realise we were suppose to only spend 30 minutes reading them all so I didn't 30 minutes reading through the first article then I spent an additional 15 minutes reading one of the articles from the second section.

The first article I read was don't be a vidiot and I feel like this article has an awful lot of nothingness in it, the introduction where it explained how you really need to open your mind when you want to be a game developer and have an every growing collection of games digital and not that you have played as it makes sense you will be more inclined to base it off what you know. However I feel like he definitely spent too much time talking about board games, maybe it's just me but i thought he talked about political stuff like how Hasbro took over everything to much.

The second article I read was so you're going to make a game for the first time. I found this article had a lot of useful tips, I definitely would have feel into a lot of the traps she talked about such as overreaching as I've been trying to think of a creative idea for my game since our first lecture.


Overall I thought the readings where good as it definitely gets you thinking but I feel like the first one went on a bit much.


(Picture of a dog "reading" taken from Flickr)